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Iszonso could be an effective bridge for traditional FPS fans to give the genre a shot

Developer Blackmill Games was early to gaming's interest in the Great War with Verdun in 2013. Its latest, Isonzo, is the third in the series, and by far its best. Not only is it one of the prettiest shooters around right now, but it's also the easiest to just hop into a match and play. Isonzo walks a fine line between simulation and videogamey convenience. It's not nearly as punishing or complex as another WWI favorite of mine, Beyond The Wire, but it's way more difficult than anything with the name Battlefield on the box.

At its core, Isonzo offers a classic attack vs defend, territory-based battle scenario. Each section kicks off with some time to prepare defenses and weapon points. Attackers must capture areas and use timed explosives to destroy objectives; defenders have the less enviable task of killing scores of soldiers until the number of reinforcements dwindles to zero from up to 500, really hammering home how attrition accounted for 90% of WWI military strategy.

Isonzo is played across large-scale, Battlefield-style engagements over a constellation of contested control points. Blackmill has done a great job of beautifying the apocalyptic dregs of the combat. The granite Dolomites pierce the sky above our lowly soldiers, while crystal blue rivers babble over vertigo-inducing cliff sides. Yes, we might be risking life and limb as we knife through the dusty trenches and rocky outcroppings of the terrain, but Isonzo still manages to inspire a swashbuckling sense of intrepid adventure — a touch of Old Hollywood glamor. That's saying something, considering the many grim ends your soldiers will meet.

The rush format gels so well with Isonzo. It's a far smoother, more consistent experience than Beyond The Wire or Hell Let Loose, and I reckon a big reason is Isonzo's reined-in scope. Isonzo's maps are pretty huge compared to most multiplayer shooters, but they're noticeably smaller and boxier than similar milsims.

Before Isonzo went fully live, it offered a crucial insight into its bots. Sadly, however, Isonzo’s AI is among the worst you’ll see in a modern FPS, at least when it’s only you in a battle. Even having a handful of players on a map somehow gives them a kick in the right direction, but you’re not going to feel too challenged if you’re offline.

Similarly, Isonzo litters its maps with spawn points to fabricate and barbed wire to cut, which changes the ebb and flow of the action, making it less like a static war of attrition. These additions give it more of a strategic bite, but at the end of the day, most of your time is going to be spent crouched in an earthen barricade, firing your rifle at an infinite supply of overwhelmed foot soldiers. That is how these wars are won and lost, and unfortunately, it doesn't take long for those orders to wear thin.

It's nice to have an FPS with the bones of a milsim and the conveniences of Battlefield. Isonzo has one foot firmly in two competing genres. To milsim vets that may be off-putting, but Iszonso could be an effective bridge for traditional FPS fans to give the genre a shot.

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